Second Point
Hello Everyone!
Today I will be discussing how making video games apart of experiences within the classroom will provide school age children with a more engaging environment.
With the increase in children using video games, teachers have shown an interest in using them as educational tools within the classroom. (Del Pozo, Gomez-Pablos & Munoz-Repiso, 2017, p. 2). Research states, "... both pre-service and in-service teachers perceive that using video games is an effective way to enhance learning, motivate students, and to incorporate visual representations into educational practice" (Del Pozo et al, 2017, p. 5). Teachers have realized that using video games like Minecraft in their classroom provides children with an online learning experience that engages them in learning activities as well as encouraging them to take an active role in their learning (Kruger, 2016, p. 1). When children play video games they are sometimes faced with challenges and are not always successful. Research states that, "[w]hen faced with failure, players are highly motivated to return to the task of winning, and they are "relentlessly optimistic" about reaching their goals" (Granic, 2014, p. 71). Having teachers use video games in their programming that provides children with challenges and possible failure will motivate and push them to be successful in learning the material (Granic, 2014, p. 71). Using video games appropriately is proven to be successful in increasing children's engagement within the classroom (Kruger, 2016, p. 1) as well as an increase in self-regulation and improved attention (Kruger, 2016, p. 3). In addition, providing children with video games in a class setting allows them to collaborate with other peers and encourages them to work together and actively participate in activities and lessons ( Del Pozo et al, 2017, p. 3). Overall, the research conducted has shown that when used appropriately by a teacher, video games can be a great tool to encourage children to be more engaged in the classroom.
Thanks for listening!
Talk to you later,
- The Positive Gamer
Today I will be discussing how making video games apart of experiences within the classroom will provide school age children with a more engaging environment.
With the increase in children using video games, teachers have shown an interest in using them as educational tools within the classroom. (Del Pozo, Gomez-Pablos & Munoz-Repiso, 2017, p. 2). Research states, "... both pre-service and in-service teachers perceive that using video games is an effective way to enhance learning, motivate students, and to incorporate visual representations into educational practice" (Del Pozo et al, 2017, p. 5). Teachers have realized that using video games like Minecraft in their classroom provides children with an online learning experience that engages them in learning activities as well as encouraging them to take an active role in their learning (Kruger, 2016, p. 1). When children play video games they are sometimes faced with challenges and are not always successful. Research states that, "[w]hen faced with failure, players are highly motivated to return to the task of winning, and they are "relentlessly optimistic" about reaching their goals" (Granic, 2014, p. 71). Having teachers use video games in their programming that provides children with challenges and possible failure will motivate and push them to be successful in learning the material (Granic, 2014, p. 71). Using video games appropriately is proven to be successful in increasing children's engagement within the classroom (Kruger, 2016, p. 1) as well as an increase in self-regulation and improved attention (Kruger, 2016, p. 3). In addition, providing children with video games in a class setting allows them to collaborate with other peers and encourages them to work together and actively participate in activities and lessons ( Del Pozo et al, 2017, p. 3). Overall, the research conducted has shown that when used appropriately by a teacher, video games can be a great tool to encourage children to be more engaged in the classroom.
Thanks for listening!
Talk to you later,
- The Positive Gamer
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